Punch quest wiki. Contents
Layers of Fear: Legacy includes both Layers of Fear and the Inheritance DLC in a single, horror-filled package. Delve deep into the mind of an insane painter and discover the secret of his madness, as you explore a vast and constantly changing Victorian-era mansion. Layers of Fear: Legacy doesn’t have the budget or action of Resident Evil 7, but it creates an impressive, claustrophobic environment works for its short playtime. Layers of Fear Legacy features a simple and accessible gameplay mechanic that puts the player in a horror-themed adventure that includes a very detailed and well-designed visual environment, as well as some interesting puzzles. Layers of Fear: Legacy is a psychological and psychedelic horror game about a madness-engulfed painter striving to create his Magnum Opus. Learn the dark story of his past while gathering carefully crafted personal items that can be found in the game. Layers of fear switch physical.
This is all about how to cook with the new system - what ever your skill level!
New arrivals in Wurm need to be able to cook and eat. Most food is really easy to make - stews especially since they can be made in a bowl as a single portion (better cooks would tend to use a casserole). The food you can make as a new player may not be wonderfully nutritious, and you may get hungry quickly, but at least you are eating! The trick here is that eating poorly is of little benefit to you other than giving you carbs, but does not bring you to your knees as it does now. You are full and can get on with your life, but you are not very healthy - so your skill and strength grow very very slowly. However, you can learn to cook.
Currently there is no logic to cooking; it does not reflect the real world. To make cooking easier, we must make it reflect what people would expect from their normal day to day experience. Consequently, if a player wants to cook a fried egg, they heat a frying pan on a range or camp fire, put some fat in it and crack and egg into it. 2 minutes later they have a fried egg they can eat with a hunk of bread. Voila! They have just cooked something tasty in Wurm!
With the new system, cooking becomes more of a collaborative effort as so many more things can contribute to the nutritional value of a meal; the quality of the oven and pans, the availability of quality ingredients from butchers, gardeners and farmers, and even the quality of the local tavern or the village kitchen.
However, we need to be careful in that making it follow real world logic it does not become overly complicated. So we will retain some aspects of the present system - for instance once a meal is cooked, it stops cooking; we do not suddenly ruin it. The two biggest changes will be, therefore:
- Order of events - what you do when
- Naming the result
When does it become a meal?
Meals are created in the dish they are served in. They are also stored in this way, especially in barman and landladies. The final meal may be one cooked item, for instance a stew, or it may be a combination, for instance steak with all the trimmings. The stew and other such dishes are simple - they are just divided between plates. A plate has a maximum capacity, and you can keep filling plates till you run out of stew or plates!
Combination Meals are a little more complicated. They are made of several cooked parts, for instance the fried steak and the garlic mushrooms. The nutritional 'stored value' of the meal is calculated as the average of all the parts. The meal bonus is then applied to the whole lot. A plate can hold 4 portions - so that could be 4 different cooked items, or 4 portions of one item.
Mathematically speaking, once 5 ingredients are on the plate and there are at least 2 unique meal components, the food bonus is applied.
NOTE: At least 2 of the ingredients used (out of all the portions) should be veg. Until this criteria is reached, a veg penalty of -5 is applied to the whole plate.
There are three containers for meals:
Plate - made of pottery. The meal will last a little longer if the plate is high QL
Bowl - made of pottery. The meal will last a little longer if the bowl is high QL
Parcel - made of leaves and bark? Obviously only for dry meals! Meals last a lot longer in a parcel, however, the QL is reduced by 15%.
For more on capacity, see Portions below.
Liquid as an ingredient
The use of liquid determines whether the dish is going to be a soup or a roast - one has liquid, the other has not!
However, boiled potatoes require liquid to cook, but the result is not a soup - it is just the potato. In this case, liquid is NOT an ingredient in the final dish.
So we have to have two sets of rules to determine whether or not liquid is part of a meal - is regarded as an ingredient.
- If the liquid is more than 60% of the weight, then it is part of the meal
- However, if it is in a saucepan and the other ingredients are rough chopped veg, or a single (not chopped) portion of meat or fish, then it is boiling or poaching.
This will be covered in more detail in the mind maps
Note: the QL of water is always just ignored.
Cooking Pan Rules
The new cooking system groups food into types based on the form of the ingredients and what it is cooked in. This is not what the meal is called, players have to name their dishes, however it is a way of controlling the process.
The types of vessels that food can be cooked in are:
- Saucepan
- Frying Pan
- Casserole
- Oven Pan
- Oven Tray
- Pie Dish
- Spit Roast
- Bowl*
*Note: The bowl has a special place here as it is really just to allow new players easy access to a cooking vessel.
We start by applying a very basic rule - does the pan have liquid or not as an ingredient? Saucepans must have liquid, but pie dishes cannot have liquid. To simplify things a little, we assume that saucepans are ONLY used with liquid where as an oven pan NEVER has liquid - even though in reality these could be reversed!
Here are the types of meals (see below) by Vessel, showing the decision making logic:
Types of Meals
Although the system allows players to make their own creations and name and describe them as they wish, for the purposes of making the system work we need to divide up the dishes into types. These types are defined by the ingredients and by the vessels used. It is this logic that will form the basis for the Cooking Rules above.
It is important to note that though we are calling these products 'meals,' they are not truly a usable meal until they are put on a serving dish - a plate, a bowl or a parcel. At that point, they may need to be combined with other cooked items before they reach their statutory minimum 5 ingredients to qualify as a meal. This particularly applies to poached and BBQ where it is a single item.
Here is a list of meal types complete with their associated cooking vessel, where they can be cooked and other details.
NOTE: This list needs looking atMeal Type Details
Core Ingredients
For cooking purposes, there will be a handful of core recipes for creating things needed for cooking. These include:
- Pastry - fat, flour, egg
- Leavened Dough - flour, yeast, fat, water
- Sour Dough - Flour, fat, water, bicarbonate of soda
- Unleavened - water, flour, fat (optional)
- Yeast - well, Barm actually. This is the frothy bit on top of the beer making process. But you can make your own: http://undergroundbaker.blogspot.com/2007/01/homemade-yeast-i-have-been-thinking.html
- Butter - churned from cream
- Salt - ground from the salt mine
- Pepper - dried and then ground
- Vinegar - from wine
Serving Portions
When transferring from the cooking vessel to the plate, we transfer in 'portions'
Some portions are very obvious. Small cuts of meat and fish (fillets, chops, steaks and so on) are obviously a single portion each. However, since a portion is of limited size, if the cut of meat is larger in weight, it may make up more than one portion!
Many things, for instance a Stew, are a little less obvious.
Working this backwards, plates, bowls and parcels have a limit to how many 'portions' they can hold.
- Plates hold 4 portions
- Parcels hold 4 portions
- Bowls hold 2 portions
Each time you transfer from the cooking vessel to a plate, you transfer 1 portion. So if you want a plateful of stew, and stew only, you must transfer 4 portions. For a bowl it would be 2 portions.
When combing different items, then you spit the portions between them.
You are not required to use the maximum amount of portions.
The underlying calculation to portions is by weight. I have calculated that a good sized meal for a hard-working, fit person is 1kg in weight - that would be a good plateful.
So, a portion is 250 grams.
Ingredients will vary in weight, especially veg, and they may not add up accurately. It is important, therefore to keep an eye on the weight to make sure you have enough to supply the number of portions you require.
Combining Methods to create a dish
Since the final dish is in the plate or bowl (and subsequently gets named) it is probably that you can combine cooking methods. This is especially useful for batch cooking.
For instance:
- Poach 10 fillets of salmon in a saucepan
- Roast10 potatoes (chopped) in roasting pan
- Stir fry 10 portions of veggies in a frying pan
Once all cooked, transfer into 10 pottery plates.
You now have 10 plates of 'Bear's finest poached salmon and vegetables'