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Centipede And Millipede Arcade Game

Centipede And Millipede Arcade Game

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Centipede

Developers: The Code Monkeys, Morning Star Multimedia (1998)
Publishers: Accolade (1992), Nintendo (1995), Majesco Sales (1998)
Platforms: Game Boy, Super Game Boy, Game Boy Color
Released in US: December 1992 (GB), August 1995 (SGB), 1998 (GB/GBC)
Released in EU: 1992 (GB), August 1995 (SGB), November 30, 1998 (GBC)

This game has hidden development-related text.
This game has unused modes / minigames.
This game has unused graphics.
This game has unused music.
This game has revisional differences.

The Game Boy Centipede has a horribly convoluted history – it was first released as a monochrome title by Accolade in 1992, which was followed in 1995 by a compilation title with Super Game Boy support (Arcade Classic No. 2: Centipede & Millipede), published by Nintendo and developed by The Code Monkeys. Majesco later picked up the license, disabled Millipede and the Super Game Boy features, and released separate versions for monochrome Game Boy and Game Boy Color in 1998. Confusing as this seems, all versions have label revisions giving the specific version away.

While this page covers all releases of the game, it largely concerns the Majesco versions due to the wealth of content removed from them.

  • 2Millipede Music

Cut Millipede Mode

The entire Millipede game and the Game Select screen from Arcade Classic No. 2 both still exist in the 1998 monochrome ROM. They can be accessed by setting a single call and one pointer: modify 0x24A:CD, 0x24B:ED, 0x24C:05 or use Game Genie codes CD2-4AF-E65 + ED2-4BF-803 + 052-4CF-E62 to start at the Game Select menu.

The graphics associated with the menu have been overwritten with Majesco logo, so while its functionality is intact, the menu can't be seen. Millipede is selected by default and can be launched with Start; pressing B selects Centipede and Start will launch it as usual.

In fact, the 1998 version ROM technically is exactly the same binary as in Arcade Classic No. 2: Centipede & Millipede, except they replaced some graphics with a new logos, removed some portions of code by dumb NOP patches.

Millipede Music

Since this is the same ROM, every tune from Arcade Classic No. 2 exists in the Majesco versions and can be accessed in exactly the same way: changing offsets 0x1C000, 0x1C001 or using Game Genie codes ??0-00B-803 + ??0-01B-A2B. The selected song will play instead at the Centipede title screens in the monochrome and US GBC versions. Replace ?? with the respective song ID.

Arcade Classics: 2 Game Select

DA, 61

Millipede Title

A0, 6D

Millipede Scores

08, 77

Millipede Extra Life

9F, 7C

Millipede Level Complete

70, 7D

Millipede Game Over

41, 7E


(Source: nensondubois)

Unused Text

There are two unused string resources for two missing features, completely removed from the final versions, located around 0x0155B-0x015A9 in the 1992 version and 0x18ED5-0x18F23 within all versions.

First one located at the top of the game text data block, but has no pointer in the string table at all, so totally unreferenced. It represents some kind of sound debugger/editor screen.

Second one seems to use a different font, because rows are compressed, and obviously should be a sound test menu.

European Version

The original 1992 release contains different music than all other versions. Neither Millipede nor the Super Game Boy features exist in this version.

To do:
Upload this music

Unused Super Game Boy Features

In the 1998 Majesco releases, Super Game Boy functionality was disabled (though not removed from the monochrome ROM), likely because the developers were too lazy to fix the Super Game Boy palettes for both the Morning Star and Majesco logos. The enhancements can be re-enabled in both 1998 releases by setting the Super Game Boy flag: modify 0x146:03 or use Game Genie code 031-46F-E6A.

This works well in the monochrome game, but in the US GBC release the SGB features were mostly removed and have bad pointers everywhere; however, the command load and call functions are completely intact, so they will still load.

The Centipede series
ArcadeCentipede
Atari 2600Millipede
ColecoVisionCentipede
IntellivisionCentipede
NESMillipede
Game BoyCentipede • Arcade Classic No. 2: Centipede & Millipede
Game Boy AdvanceCentipede, Breakout, Warlords
WindowsCentipede
Mac OS ClassicCentipede
Retrieved from 'https://tcrf.net/index.php?title=Centipede_(Game_Boy)&oldid=692678'
Millipede
Developer(s)Atari, Inc.
Publisher(s)Atari, Inc.
Namco (Japan)
Designer(s)Ed Logg
Programmer(s)Atari 8-bit
Steve Crandall[1]
Atari 2600
Dave Staugas[1]
SeriesCentipede
Platform(s)Arcade (original)
Atari 2600, Atari 8-bit, Atari ST, NES
Release1982: Arcade
1984: Atari 8-bit, 2600
1986: Atari ST
1988: NES
Genre(s)Fixed shooter
Mode(s)Up to 2 players alternating turns
CabinetUpright, cocktail
CPU1 × 6502 @ 1.512 MHz
Sound2 × POKEY @ 1.512 MHz
DisplayRaster, 240×256, vertical orientation, palette colors 32

Millipede (stylized millipede in western releases and Milli-Pede in Japan) is a 1982 arcade game by Atari, Inc. and is the sequel to the arcade hit Centipede with more gameplay variety and a wider array of insects than the original. The objective is to score as many points as possible by destroying all segments of the millipede as it moves toward the bottom of the screen, as well as destroying and avoiding other enemies. The game is played with a trackball and a single fire button, which can be held down for rapid-fire.

Gameplay[edit]

Gameplay screenshot

In this sequel to Centipede, the player no longer takes the role of the Bug Blaster from the previous game, but instead takes the role of an elf called the Archer. The object of the game is to destroy a millipede that advances downward from the top of the screen. The millipede travels horizontally until it either hits an obstacle or reaches the edge of the screen, after which it drops one row and reverses direction. Once it enters the player's gray maneuvering area, it stays there and extra heads appear at intervals until both they and the millipede are destroyed. Shooting a body segment splits the millipede in two, with the rear portion sprouting its own head. A collision with any enemy costs the player one life.

Differences from Centipede[edit]

  • According to the game's arcade flyer and instruction manual, the game involves a storyline involving the supposed player character, the 'Archer', to defend his mushroom forest from the onslaught of gigantic insect monsters using his 'magic arrows'.
  • The millipede moves faster and its 'head' segment is more difficult to hit than in Centipede.
  • Stag beetles replace scorpions from Centipede, making mushrooms poisonous so that the millipede will charge straight to the bottom of the screen after touching them. In the NES version, they do not poison the mushrooms.
  • Bees replace fleas from Centipede, leaving mushrooms in a vertical line and requiring two shots to destroy.
  • Spiders behave the same way as in Centipede, moving in zig-zag pattern across the player area and eating mushrooms. Multiple spiders can appear at the same time on higher levels.
  • Inchworms move horizontally across the screen and slow all enemies for a short period of time when hit.
  • Ladybugs crawl around the player area for a while, then climb up and leave the screen, turning any mushrooms they touch into indestructible flowers. When hit, all mushrooms on the screen scroll down one row.
  • Dragonflies drop mushrooms while zigzagging down, and can be destroyed with a single shot.
  • Mosquitoes bounce off the sides of the screen as they descend diagonally. When hit, all mushrooms on the screen scroll up one row.
  • Bombs (labeled 'DDT') can be triggered with one shot, destroying all enemies and mushrooms within the blast radius. Whenever the mushrooms scroll down, a new bomb is added at the top of the screen. Up to four bombs can be in play at one time. The player scores points for shooting the bomb itself, and every enemy destroyed in the blast are worth three times the normal points.

All flowers and poisoned/partially destroyed mushrooms revert to normal, whole mushrooms and score points during the process when the player loses a life.

At regular intervals during the game, the player will enter a bonus level involving swarm of enemies (bees, dragonflies, etc.) instead of the usual millipede. Each enemy destroyed awards increasing points, up to a maximum of 1,000 points per enemy; this attack ends when either the entire swarm has passed or the player loses a life. Also, at intervals new mushrooms will grow on the field while others disappear, in a pattern similar to Conway's Game of Life.

Players can also choose at the start of the game whether to play at an advanced level, starting with a score that is a multiple of the number of points needed to earn an extra life (by default, 15,000). The gameplay is generally much more advanced than it would be had the player started with a score of 0 and worked their way up to that point level. The maximum advanced level allowed is a function of the preceding player's score, and games started at an advanced level where the player did not earn at least one extra life are not eligible for the high scoreboard.

Ports[edit]

Millipede was ported to the Atari 2600, Atari 8-bit family, Atari ST, and later the Nintendo Entertainment System. A version for the Family Computer was developed and published by HAL Laboratory, known as Milli-Pede: Kyodai Konchū no Gyakushū, later renamed to Millipede: Super Arcade Hit! for its 1988 US NES release.

A port for the Atari 5200, identical to the Atari 8-bit computer version, was ready in 1984, but was not published. Splatoon 2 octo expansion girl power.

Legacy[edit]

An upright cabinet

In 1995 Millipede was released together with Centipede on the Game Boy under the title Arcade Classic No. 2: Centipede / Millipede.

In 1997, it was included in Arcade's Greatest Hits: The Atari Collection 2 for the PlayStation.

In 2005, Millipede was combined with Super Breakout and Lunar Lander for the Game Boy Advance

Both the arcade and Atari 2600 versions of the game were re-released as part of the 2005 Atari Anthology for the Xbox and PlayStation 2. It was also made available along with Centipede on the Xbox 360 via Xbox Live Arcade on May 2, 2007.

In 2018, it was included as one of the playable games in the Centipede At Home Arcade Cabinet produced by Arcade1up, and was sold at retailers including Walmart and Gamestop.[citation needed]

High scores[edit]

Donald Hayes, of New Hampshire, USA, scored a world record 10,627,331 points playing Millipede on December 26, 2004.[2] Mr Hayes released a one and two DVD disc set documenting his high score. It was sold in limited quantities.

The highest Millipede score played under tournament settings is 495,126 points, also by Hayes.[3]

In the default high-scores table of the arcade, the initials 'FXL' and 'ED' can be read. They refer to 'Ed Logg' (designing and programming) and 'Franz Lanzinger' (who helped a bit in designing and testing).[4]

References[edit]

  1. ^ abHague, James. 'The Giant List of Classic Game Programmers'.
  2. ^'Twin Galaxies' Marathon Millipede High Score Rankings'. Archived from the original on 4 October 2008. Retrieved 27 December 2009.
  3. ^http://www.twingalaxies.com/scores.php?player=12711
  4. ^Retro Gamer issue 76, page 27 (Q&A)

External links[edit]

  • Millipede at the Killer List of Videogames
  • Millipede at the Arcade History database
  • Millipede for the Atari 2600 at Atari Mania
  • Millipede for the Atari ST at Atari Mania
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Millipede_(video_game)&oldid=937380401'

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