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Exteel Private Server Gameamp

Exteel Private Server Gameamp

среда 08 апреляadmin

We list the best sites on the net in more tan 55 categories. Links to various fun gaming sites, private servers, including mmorpg, flash, java, shockwave, and arcade games.

Online gaming is dominating the industry, and it's not hard to understand why. I find it interesting because of its unpredictability. The AI in games can be smart, but there are so many things a human does while playing that always catches you off guard. And that’s why I love it – online gaming keeps me on my toes.

Usually when I play online, I join other people’s servers and battle it out there. This is always a lot of fun. But lately, I’ve thought that getting my own server might be even more fun. Having my own rules and choosing which players get to stay and who has to leave is a really interesting thought. There are a lot of trolls out there who give online gaming a bad name -- but in reality, the majority of us just want to play games fairly and enjoy them.

So, what are the best PC games to set up your own server for? Here are my top three selections.

Minecraft

A little bit of a kid’s game? Perhaps. But Minecraft has always been such great fun in my eyes. I love the freedom of creativity it gives, and the notion that anything is possible. There have been some amazing Minecraft projects over the years – particularly the recreations of Middle-Earth and the Death Star. And I think that if enough people get excited about a task, the results can be stunning. This is the ultimate game for private servers and team building!

ARK: Survival Evolved

Did someone say dinosaurs, weapons, and open-world gameplay?

ARK has a depth that not many games can match (No Man’s Sky tried and failed). The first-person aspect is something I really enjoy, especially as a fan of pretty much every major FPS franchise out there. There are plenty of private and survival servers in ARK already, so it's prime ground for creating your own as well.

Like Minecraft, exploration is the name of the game, and ARK rewards those who like to do more than simply run and shoot. I like the feeling of playing with a community and forming alliances. Plus, you get to ride dinosaurs – what more could you possibly want?

Counter-Strike: Global Offensive

It’s not hard to see why CS:GO has been a firm favorite for many FPS fans for a long time. The game is relentlessly intense (in a good way), and always provides a solid match -- often with ridiculous headshots to boot.

Playing Call of Duty and Halo may have diverted some of my attention, but the graphics in this popular shooter are smooth, the gameplay is entertaining, and the weapons, maps, and characters are as good as you can get. CS:GO with your buddies is easily one of the most satisfying multiplayer experiences around. And it can only get better if you have great people to play with in your own server.

There you have it!

Human resource machine torrent download. I’ll get around to making my own server for one of these games soon, as I really think it could take my gaming enjoyment to the next level. I still have a few things to learn about setting up a private server, but I’m nearly there.

The technical aspect may dissuade some people, and I get the feeling many shy away from having their own gaming server because they think it requires a lot of know-how. But in truth, online gaming has become far more accessible in recent years, with various options and setups available. You’ll find that creating your own server is easier than it was five years ago, both in technical and financial terms.

Once I have everything setup, I’ll be sure to write a follow up article on my process and how it’s going.

Till then, happy gaming!

Exteel
Developer(s)NCSOFT
Publisher(s)NCSOFT
Designer(s)Shin, Young Taek
Composer(s)Inon Zur
EngineUnreal Engine 2 (Modified)
Platform(s)Microsoft Windows
ReleaseService discontinued: September 1, 2010
Genre(s)Third-person Shooter, Online game, Multi-player Online Game
Mode(s)Multi-player

Exteel was a third-person shooter game published by NCSOFT, a Korean game company, and was developed by NCSOFT's E & G Studios. Players controlled giant vehicles called Mechanaughts ('mecha') and fought against the computer, or against other online players, in a variety of gameplay modes. The Mechanaughts were customizable. The game was free to download and play, but players could buy 'NCcoins' with real money, through the NCcoin micropayment system. NCcoins could be used to purchase exclusive in-game weapons, skills, and parts.

Exteel was released on December 4, 2007.[1] It was terminated on September 1, 2010, when all Exteel international servers were permanently shutdown. The Chinese version of Exteel was known as G7 online and was published by PlayNC, a branch of NCSOFT.

Backstory[edit]

The lord of the rings online trailer games. On June 27, 2008, the first part of Exteel's official back-story was posted to GameZone.com.[2] It described a violent conflict in the distant future from a first-person point of view (with in-universe tone).

Accordingly, a group of colonists had settled on the planet of Natha on the untamed continent of Taryn, the primary setting of the game. Over the course of thirty years, as the colony grew and advanced technologically, territories were slowly drawn up. Borders were reinforced by immigrants, trying to escape the Federation, from other planets such as Mars, Jupiter, and Saturn. Given these beginnings, weapons and fighting were almost unheard of on Natha in its early existence, and were not easily resurrected.[clarification needed] To settle these disputes, mercenaries in battle-hardened Mechanaughts were hired by the four major nations on the planet: the subterranean-dwelling Marston, the financially prosperous Palamo, the newcomer and only recently independent West Palamo, and the technologically advanced Aiers. In time, small border conflicts grew between the government houses. Marston declared war on Palamo, after a village within Marston territory was destroyed. Palamo, claiming innocence, retaliated, and thus began the conflict around which the game is centered. The unnamed narrator wonders when the fighting will end and who will win the long war for independence fought on various planets. (No mention of extraterrestrial life is made, an indication that none will appear in the game.)

Players assume the role of mercenaries fighting in endless battles across the developed continent, almost unrestrained by the governments who hired them.

Gameplay[edit]

Players start off with a free, cheap Mechanaught. Credits are used to purchase new parts, weapons, and skills, or secondary items such as repair points or paint and acquired through the various game modes. Some parts can only be purchased with real money via the NCcoin micropayment system. Most items in the game can be purchased using credits or NCcoins. Most items in the game can be bought for a time-limit or, for a higher price, a level of durability. If the time limit or the durability points of the item run out, then the item is lost and must be repurchased or the item must be repaired, respectively.

Durability is based on the time that a player spends in game, whereas time-limit is based on the length of time after an item is purchased, regardless of whether or not a player actively plays the game. The rate at which durability of items is lost is dependent on the price of the item, with cheaper items losing durability at a slower rate than more expensive items. For all items, the time-limit is 7 or 30 days, depending on the item. Durability of items can be restored by using repair points, which can be purchased with credits. Repair points are the only items in the game that do not have durability or a time-limit, and the player keeps the repair points until they are used.

Mechanaught performance is based on multiple factors that attribute to its stats. Heavy-class mechs often have more HP, EN, and SP—stats, improving its resilience in battle, but tend to be slower and easier to hit. Light-class mechs are the opposite, favoring speed and agility. Standard-class lingers in the middle. Parts from each class can be mixed and matched when building a Mechanaught. Weapons contribute less to your overall stats but carry stats of their own, regarding their performance. Some weapons are held with two hands, others can be mounted in each hand. Any weapon will produce a given amount of heat when fired, ultimately overheating the weapon until a cooldown period has elapsed. At this point, a player may switch to a secondary set of weapons, or wait for the weapons to cool down to be used again.

Skills may be purchased to add another form of attack. With their own cooldown rate, skills may only be used when there is enough SP accrued in a given battle.

Combat and its objectives are determined by the game mode the player chooses. Points are scored based on number of kills, contrasted to number of deaths, number of Aerogates currently in possession, number of flags captured, or ability to defend base towers. The team with the highest point total, or with their towers still standing, wins.

Modes of play[edit]

Most matches center around specified markers in the battlefield map called 'aerogates'. These are points of occupation that must be defended against for a positive outcome. An invading player merely steps onto an aerogate, to begin a capture process which will take several seconds. (Multiple allied players standing on an aerogate will increase the rate of capture.)

Around most aerogates, there will also be a small number (usually 1-2) of healing pads, which will restore the health points (HP) of a player's mechanaught. However, healing pads have both a limited time of use for the allied side, and need time to restore themselves before they can be used again. Enemy players can only utilize allied healing pads when they capture the associated aerogate first.

Player-vs-player games[edit]

Death Match[edit]

This is a traditional Deathmatch, where each player must fight every other player. Healing pads are absent. Aerogates cannot be captured; however, they still act as spawn points.

Team Death Match[edit]

Team Death Match is referred to as 'TDM'. TDM is similar to Deathmatch, the key difference to deathmatch is that players are sorted into two teams, red and blue. Whilst healing pads are still absent in TDM, players with rectifier units are capable of restoring the HP of their teammates.

Territory Control[edit]

In game, Territory Control is shortened to 'TC'. TC requires greater strategy and skill than other game modes. As a result, players can get frustrated when novice players fail to stay in designated locations, leaving the aerogates unguarded, resulting in the loss of the aerogate to the other team. Gameplay in TC is reminiscent to Battlefield, where each team must capture aerogates in order to accumulate points. At the end of the round, the team with the most points wins. A team also wins if it captures the enemy's base.

Capture the Flag[edit]

Players are split into two teams. Similar to Territory Control, but with the added objective of making it to the enemy team's home aerogate and stealing their flag. The winning team is decided by which side captures the opponent's flag most often, within the 10 minutes of game play. If both teams capture the same amount of flags, then the match ends in a draw. If a player holding a flag is destroyed, the flag is restored when an opponent runs or touches the flag that is standing on the ground; the exception is, an allied player can grab the stranded flag before this happens. It currently has the best credit pay, after last stand level 3.

Unlike Territory Control, the number of aerogates occupied does not determine the winning team. In other words, if a team's flag is taken, that team loses, even if they occupy the majority of aerogates.
  • When a player captures an enemy flag, it appears on the back of their mechanaught for everyone to see, and will increase the EN drain of jumping and boosting, as well as cut their max EN in half. Speed is reduced by 10%.

The goal is to eliminate opponents on the way, while protecting the flag.

Capture the Flag is one of the most entertaining game modes to offer in the game Exteel.

Player-vs-computer games[edit]

Last Stand[edit]

Also called 'LS', players are lumped into one team (which can go up to 8), and they fight together to destroy large numbers of computer-controlled drone mechanaughts. The drones appear in 2 large groups, at one location near the allied aerogates. The allies' objective is to defend the aerogates against these assaults. If one aerogate is captured by the drones, the game will end early in a defeat. The resistance of the drones can be increased only according to the difficulty level set by the master of the room before a game is started. The higher the difficulty level is set (ranging from 1 to 3), the higher score there is with each drone kill for the player(s). The number of drones that spawn per wave is dependent upon the number of players in the match before the wave starts. Competitions take place throughout every week. These 'weeklies' award credits to players who manage to accumulate the highest number of points. The credits are awarded at every regular server maintenance on Wednesdays at 10 A.M. CDT.

  • An additional feature exists in Last Stand, which does not exist in all other game modes. Whereas in other modes, it is player-versus-player, and players have to depend on allied healing pads and allied Rectifiers to restore the HP level, in Last-Stand mode, it provides a unique full-restoration 'Healing Skill' option available to all players in the fifth Skill slot. Simply, when a player presses the '5' key on their keypad, their mechanaught will have its HP restored to full health, regardless of how much damage has been received. To prevent this feature from being consistently used to avoid damage altogether, the 'Healing Skill' takes one minute to renew itself, and is shown by remaining dark until it is ready to be used again. Unlike regular-combat Skills which must be purchased out-of-game in the Store menu, the 'Healing Skill' does not need to be purchased, and does not require SP to use. The only limit on its use is the cooldown activated after using it.

For both Territory Control and Capture the Flag, stationary drone mechanaughts with powerful long-range siege cannons or rockets will appear to automatically defend allied aerogates. If an aerogate is captured, the drones will need to be destroyed for allied drones to appear. Unlike the drones in Last Stand, however, these have better armor, requiring more hits for a single drone. If destroyed, a drone will automatically re-spawn after 30 seconds. If an aerogate is neutral (i.e. has not been fully captured), no guarding drones will appear.

End of life announcement[edit]

On December 22, 2009, NCSoft terminated its license to Exteel SEA. In addition, IAM-Interactive had removed its forum and website contents, replacing them with an advisory to consume all coins within 30 days, despite Exteel game servers being offline at the time.[3] The primary reasons for shutting down were a lack of financial stable income and NCSoft losing a lawsuit that resulted in a loss of 28 million dollars.

The game and all of its international servers were permanently shutdown on September 1, 2010 at 10:00am CST.

References[edit]

  1. ^Exteel
  2. ^http://www.gamezone.com/news/06_27_08_02_16PM.htm official Exteel back-story on GameZone.com
  3. ^http://iam-interactive.com/

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Exteel&oldid=908708091'

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