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Punch Quest Game

Punch Quest Game

суббота 11 апреляadmin

Between Punch Quest and Jetpack Joyride, I wonder why I even keep wasting my time with the slick, 3D games that take forever to download or progress in, when these nostalgia-inspiring but contemporary and silly 2D platformers are where it's at. Aug 04, 2016  Punch Quest is a fun and exciting platform based side scrolling game with elements of an endless runner, you need to take control of a character and literally punch your way through different.

Kick! Punch! It's all in the mind


iOS + Android

This week, we've been mostly addicted to RocketCat's latest pixel-art time sink, Punch Quest.

It's essentially a coin-op brawler by way of auto-run platformer. It's Jetpack Joyride-meets-Double Dragon, with a twisted sense of humour and more hats than Bartholomew Cubbins.

But, it's also rock hard. You'll get zapped by jellyfish, turned into a gnome, stung by bees, smashed by orcs, and smushed by zombies. Racing up the leaderboards is no walk in the park.

So, we've called in a favour. Kepa Auwae is the owner of RocketCat Games, and he knows more about Punch Quest than anyone. We asked him for some killer tips - and here's what he gave us.

The best skill loadouts

Not sure which power skills and super moves to choose before going on a punch quest? The crypt keeper of the Lootatorium, Kepa Auwae, offers his suggestions.

Ki Blast - Power Slam - Deadsplosion

Auwae says this is a 'great early loadout'.

Instead of using weapons, they can now also be absorbed to restore the energy levels. While racing, moving over pads provides boosts or both offensive and defensive power-ups such as shields, rockets, a wall of fire, autopilot, a gun or a turbo boost. The vehicles are divided over different teams (twelve including downloads), each with their own characteristics based on handling, speed, acceleration and more. Wipeout pulse psp rom.

'Ki Blast will let you reflect enemy projectiles - doing this instantly won't break your combo like blocking will.'

'Power Slam makes your mid-air slam punches (tap with left thumb when in the air) generate shockwaves when used on an airborne enemy. These shockwaves can defeat dangerous enemies on the ground.'

'Deadsplosion causes defeated enemies to explode when they hit another enemy, and mixes in an interesting way with Power Slam.'

Hungry Man - El Reflecto - Exploding Fist

This is the designer's 'favourite loadout'. Pirate101 companions level up.

Hungry Man makes food more likely to spawn - this 'can save you sometimes'.

'Reflecto makes the tricky Master Wraiths much less of a problem. Exploding Fist provides great defence by letting you sometimes [take out] tough enemies from explosions you trigger by hitting weaker enemies or torches.'

Husk Musk - Shieldbreaker - Hyper Fighting

This loadout is only for daring 'risk takers'.

'Husk Musk makes more monsters appear than normal, but these higher combo opportunities may come at the cost of making things more dangerous.'

'Hyper Fighting also means high combo potential, while being risky. Used together, you're probably going to get killed, though you'll cause a lot of destruction before you do.'

'Shieldbreaker is so you just bust right through any orc, porc, or blorc that tries to stop you.'

Flying Fist - Disco Dunk - Hyper Fighting

This barmy loadout 'lets you fly around'.

'Flying Fist, when Hyper Fighting is on, lets you fly over any really troublesome area. Disco Dunk makes you temporarily invulnerable if you use a slam punch to get back on the ground.' Hyper Fighting makes you punch much faster.

Auwae says that Shodukin' is another good super move, as it is 'the only real ranged attack in a game about melee attacks', and Ki Chain is a useful Power II skill because it 'causes a lot of damage to tightly packed groups'.

General tips and strategies


Punch Quest Game

'Get good at stringing together big combos. Your combo time is extended by hitting an enemy, or keeping an enemy in the air. Try launching enemies up high with uppercuts or slam punches followed closely by a good dash punch to send them flying.'

'The combo point multiplier caps at 30 hits. This means that two 45-hit combos, three 30-hit combos, or one big 90-hit combo all yield the same amount of points. The difference is that more difficult enemies show up as you get points, and you don't get points until your combo ends. So, really huge combos can prevent monster difficulty from catching up to you until the combo ends.'

'Blocking and generally being careful results in your gaining smaller combos. Getting hit, even if you're blocking, will break your combo. Try avoiding blocking as much as you can - only block in situations where you think you can't avoid being hit.'

'The Ultramove upgrades are really nice. Try to get them early.'

'You can trick the Ancient Skeletons (the red-sparking smart ones) into jumping by jumping early, then dash punching to run under them as they're jumping. Or do that but uppercut them while you're below them. With practice, you can also slam punch them if you're both in the air, right before their spear hits you.'

'You can punch an orc's shield out of the way temporarily by uppercutting it. Or you can just smash the orc's head from above using a slam punch.'

'Keep practising! You can improve your score a lot by getting used to the different enemies, and learning which enemies you should handle first when the fighting gets really hectic.'

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